Metal Gear Solid 4
Metal Gear Solid is a stealth action video and computer game directed by Hideo Kojima.The game was developed by Konami computer entertainment Japan and first published by Konami in 198 for the Playstation video game console. It’s the third canonical title released in the Metal Gear series, and a direct sequel to Metal Gear 2: Solid snake. It is said to be the first stealth game. In this game the player must avoid being seen by the enemy rather than fight them. The game has several cinematic qualities, such as lengthy cut scenes, which caused some to call it an interactive movie.
Metal Gear Solid follows Solid Snake, a retired soldier who infiltrates a nuclear weapons disposal facility to neutralize the terrorist threat from Foxhound, a renegade special forces unit Snake must liberate their two hostages, the head of Darpa and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.
Metal Gear Solid was well received by the public, and more than six million copies were sold. The success of the game prompted the release of an expanded version for the Playstation and PC, Metal Gear Solid: Integral, the remake. Metal Gear Solid: The twin snakes were later released for the Nintendo Game cube.
Despite being in 3D, Metal Gear Solid’s game play is still similar it’s original 2D MsX2 predecessor Metal Gear 2: Solid Snake. The player must navigate the protagonist Solid Snake through the game’s areas without being detected by enemies. Detection is triggered by the player moving into the enemy’s field of vision and sets off an alarm that draws armed enemies to his location. The alarm mode is also set off and the player must then hide and remain undetected by the enemy at this point the evasion mode starts and as soon as the counter reaches zero the game returns to the infiltration mode where the enemy is no longer suspicious of Snake’s presence. Radar cannot be used in alert or the evasion modes.
To remain undetected, the player can perform techniques which make use of Solid Snake’s abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract the enemy. These are carried out using the third person camera; which will often change its angle to give the player the best strategic view of the area possible, and an on-screen radar, which displays enemy personnel and their field of vision Snake can also make use of many items and gadgets, such as thermal goggles or a Cardboard box disguise. The emphasis on stealth promotes a less violent form of game play , as firefights against large groups of enemies will often result in heavy damage for the player’s character
Intermixed with the player’s progress are plot-progressing Cut scenes and radio conversations as well as encounters with boss characters To progress, players must discover weaknesses of these enemies (such as attack patterns) to defeat them. This is where the player will most often use the game’s weapon-set, ranging from pistols to rocket launchers and hand grenades game controls and play strategies can also be accessed via the Codec radio, where advice is delivered
from Snake’s support crew as if the character were playing the video game; the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide expression on the game’s back story. Completion of the title provides the player with a statistical summary of their performance, and a “code name” based upon it, typically the common name of an animal.
In a first for the Metal Gear series, a training mode is available in which players can practice hiding techniques, weapons use, and sneaking. In addition to the stealth game play, there are Set piece sequences that entail firefights between the player and the enemy from the third-person and first person perspectives.




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